Dave ??arski-Riley
If you can play a noon niner, there's one in sign-up here and you should join that one first, because Androl has dibs (though feel free to join both). This is for those folks who can't get their fix at noon.

Basic 9-Player Ruleset

Good Roles:

Seer - Each night receives a vision of a target player as 'wolf' or 'not wolf.' The seer receives a vision on Night 0 of one randomly chosen player that is 'not wolf.' Thereafter, the seer chooses which player to view.

Priest - Each night receives a vision of a target deceased player. The vision tells the priest that deceased player's exact role. The priest does not receive any vision on Night 0. Thereafter, the priest chooses one deceased player to view.

Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a wolf.

3 Villagers - Ordinary villagers with no special powers.


Evil Roles:

2 Werewolves - The wolves know each other's identity, and may private message/chat without restriction. Each night the wolves choose one target player to kill. There is no kill on Night 0.

Sorcerer - Each night receives a vision of a target player as 'seer' or 'not seer.' The Sorcerer receives a vision on Night 0 of one randomly chosen player that is 'not seer.' Thereafter, the Sorcerer chooses which player to view. The Sorcerer wins if the wolves win, but does not count as a wolf for parity purposes (see below).


Victory Conditions:

Good - All good players win if all werewolves are eliminated, or if the last two players remaining are the hunter and one wolf. The Sorcerer does not have to be eliminated in order for Good to win.

Evil - All evil players win if the werewolves achieve parity: if at any time the number of wolves remaining equals the number of non-wolves remaining (including the Sorcerer), evil wins. However, if one Wolf is left with the hunter, then good wins. The Sorcerer counts as a 'non-wolf' for these purposes.


Lynch Rules:

Each day players vote for one player to be lynched. The player receiving the most votes is killed. If there is a tie between two or more players, the tied player with the longest held last vote is killed.

Lynch time is 5pm BGG. Votes cast with this time-stamp are counted. Votes cast after this time are invalid. Votes made during the night phase are invalid.

Neither the player's role or team is revealed upon lynch.


Night Orders:
Werewolves, Seer, Sorcerer, and Priest must all submit their night orders within 30 minutes after the lynch deadline.

The wolves night kill choice is revealed with the DAWN post. The players' role and team are not revealed.

Important Information:
Tiebreaker: longest held last vote
Lynch time: 5pm BGG
Dawn time: 5:30 BGG (but I'll consider 6 if demanded)
Night Action Deadline: 30 minutes after lynch
Weekend Policy: Post away but no lynching unless you nightfall and I get around to doing it.
Night posting: Disabled (No night posting)

This post was shamelessly stole from Androl, who stole it from Bob who no doubt stole it from someone else.
Dave ??arski-Riley
Current Players:
Androl
Kiwi's ModBot
Player list according to ModKiwi:
Dake
JaredW25
ljtrigirl

3 players are signed up.

To sign up for this game, post signup in bold.
To remove yourself from this game, post remove in bold.
Karafruit Villager-Thrower
{Androl} signup
Felice AKA Maria

Androl wrote:

Is it me? It must be me! So lonely...


I don't like no reveal .... it's not you. kiss
Dake Jimson

Felice Si wrote:

Androl wrote:

Is it me? It must be me! So lonely...


I don't like no reveal .... it's not you.kiss


have you actually played one yet, felice?
Dake Jimson
this is a bad lynch time for me, but whatever.

signup
Dake Jimson
i bet a 9er with reveal could be a fine game.

seer
hunter
villager
villager
villager
villager

wolf
wolf
sorcerer


i'd try it with you, felice.
L Squared
I feel like it'd need to be a sorcultist then. Or something.
Dake Jimson

ljtrigirl wrote:

I feel like it'd need to be a sorcultist then. Or something.


why?

good loses a claimable role, but gains reveal knowledge.

i think a sorc-cultist would tilt it toward evil too far.

there's still only one mislynch available.

i definitely think the sorc would need to stay unknowledgeable.
Dake Jimson
i'm gonna put it into sign-up, i think. i'm interested.
Dake Jimson
just in case you have interest, felice.

https://boardgamegeek.com/thread/1453546/9er-reveal
Felice AKA Maria

Dake wrote:

Felice Si wrote:

Androl wrote:

Is it me? It must be me! So lonely...


I don't like no reveal .... it's not you.kiss


have you actually played one yet, felice?


Yes. I've played enough no reveal games, including 9ers, to know I just don't enjoy not knowing who is dead. Remember? We were in that 8er with you and Murph in team good, Beo and Max in team evil. I was priest and the entire evil team sat on my lynch pretty much all day 1, forcing me to claim. Third evil was Mike, maybe?
Felice AKA Maria

Dake wrote:

just in case you have interest, felice.

https://boardgamegeek.com/thread/1453546/9er-reveal


Sure, I'll try that out. Still no one wants to try a passive priest?
Dake Jimson

Felice Si wrote:

Dake wrote:

just in case you have interest, felice.

https://boardgamegeek.com/thread/1453546/9er-reveal


Sure, I'll try that out. Still no one wants to try a passive priest?


i think it's too small of a game for that kind of swing to happen. i don't know.
Dake Jimson

Androl wrote:

Felice Si wrote:

Dake wrote:

just in case you have interest, felice.

https://boardgamegeek.com/thread/1453546/9er-reveal


Sure, I'll try that out. Still no one wants to try a passive priest?


I'm wondering if you want the priest role in there just for claiming purposes. Without that third good special role the counter claims are sort of limited. But what do I know


it becomes a simpler game. the wolves are definitely more focused on the seer. the hunter is more of a valued target as well, so i think good will be required to do some shell games.

the more i think about it, the more i definitely think changing the sorc to a sorc-cult would be a mistake.
Felice AKA Maria

Androl wrote:

Felice Si wrote:

Dake wrote:

just in case you have interest, felice.

https://boardgamegeek.com/thread/1453546/9er-reveal


Sure, I'll try that out. Still no one wants to try a passive priest?


I'm wondering if you want the priest role in there just for claiming purposes. Without that third good special role the counter claims are sort of limited. But what do I know


Claims can just be lies with no reveal. What if with the passive priest it only gave lynch or NK results, not both?
L Squared

Dake wrote:

ljtrigirl wrote:

I feel like it'd need to be a sorcultist then. Or something.


why?

good loses a claimable role, but gains reveal knowledge.

i think a sorc-cultist would tilt it toward evil too far.

there's still only one mislynch available.

i definitely think the sorc would need to stay unknowledgeable.


Loses which role?
L Squared
Oh. Priest. Duh.

Yeah, that's probably fine.
L Squared
Yeah. I'm not in any right now, and it feels weird.

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